Anno 1800, 117 goals to grab a good greater viewers.”,”image_url”:”https://cdn.arstechnica.web/wp-content/uploads/2025/05/Anno-117-farms-500×500.jpg”,”listing_image_url”:”https://cdn.arstechnica.web/wp-content/uploads/2025/05/Anno-117-farms-768×432-1747428860.jpg”}”>
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After a return to type in Anno 1800, 117 goals to grab a good greater viewers.
Anno 117: Pax Romana is, before everything, beautiful to take a look at.
Credit score:
Ubisoft
Anno 117: Pax Romana is, before everything, beautiful to take a look at.
Credit score:
Ubisoft
Ubisoft supplied flights from Chicago to Rome and lodging in order that Ars might take part within the preview alternative for Anno 117: Pax Romana. Ars doesn’t settle for paid editorial content material.
There are no video games fairly just like the Anno sequence, and primarily based on some hands-on time at a latest press junket, I can say that the newest entry has the potential to be an interesting on-ramp for historical past buffs and technique sport followers who have not explored the franchise earlier than—supplied gamers method it with a variety of persistence.
The earlier entry within the sequence, 2019’s Anno 1800, was seen as one thing of a return to type by longtime franchise followers, who weren’t as thrilled with the futuristic entries that preceded it. It reportedly reached 5 million gamers, which is rather a lot for a PC-focused technique title, so 1800 was a popularization second for the franchise, too.
Anno 117: Pax Romana, due later this yr, goals to construct on that momentum and switch the franchise right into a crossover hit. Whereas the Anno video games have lengthy been in style with a sure crowd (technique players in Europe, and particularly Germany, the place the video games are developed), its addictive gameplay and top-tier presentation have the potential to enchantment with much more folks, supplied writer Ubisoft makes the appropriate decisions.
All through its a long time of historical past, I’ve dabbled with the Anno sequence of technique video games, however it has all the time been on my “sometime I feel I am going to actually get into this” checklist. Final month, I attended a press junket the place a preview construct of the sport was out there to play for about three hours—an opportunity to see if it efficiently follows up on 1800. In my time with it, I discovered that the bones of the sport are promising, and the presentation is excellent. That mentioned, the new-player onboarding expertise should enhance for the sport to seek out new audiences.
How an Anno sport works
Anno video games are half metropolis builders, half provide chain simulations. Like many builders, you lay down roads, construct vital infrastructure like firefighting buildings, and develop your inhabitants in measurement and wealth. However all of that dovetails with programs of growing and harvesting pure assets, changing them into produced items, and turning these produced items into each wealth and additional improvement on your settlements.
It’s a must to pay cautious consideration to the place you place issues. For instance, warehouses are wanted to retailer items that you simply’re gathering or making, and people warehouses need to be strategically positioned to permit the appropriate items to move from one construction to a different.
Finally, you construct settlements on a number of islands, connecting them with commerce routes and naval models. Pure assets will be island-specific, so your islands find yourself with specializations. On high of all that, there is a story, and there are different, AI-controlled leaders scattered across the map you need to both coordinate or skirmish with.
Samuel Axon
Naval fight is not the primary focus of the sport, however it’s a issue.
Samuel Axon
Samuel Axon
Assembly and managing relationships and battle with different leaders on the map can also be a part of the gameplay.
Samuel Axon
Naval fight is not the primary focus of the sport, however it’s a issue.
Samuel Axon
Assembly and managing relationships and battle with different leaders on the map can also be a part of the gameplay.
Samuel Axon
The Anno video games have a singular id, and there is a lot to study for brand spanking new gamers, even when these gamers have performed different metropolis builders or financial sims (although, after all, prior background will not damage). That mentioned, all of it turns into stress-free and clean as butter when you study it. The sport will not fulfill gamers who’re on the lookout for conquest or tactical fight, although, as that is not an emphasis.
What’s new in 117
You may argue that the primary promoting level of Anno 117: Pax Romana in comparison with its predecessors is its setting; it is one of the vital requested settings and time intervals by followers of the franchise, and it is a pure match for the sport’s mechanics.
I am going to admit I used to be swept up within the sport’s aesthetic presentation whereas taking part in it. Because the rosy subtitle “Pax Romana” implies, that is the Roman Empire at its most idealized. The wheat fields virtually glow golden-yellow, the residents work and mingle whereas carrying beautiful and colourful garments, and the music swells and soothes with historic vibes.
Certain, the precise Roman Empire had one thing terrible to supply to counterbalance each constructive picture now we have, however Anno 117 prefers an escapist fantasy, very similar to many prior entries within the franchise. It is a sport about having fun with the idealized aesthetics embedded in our collective cultural recollections whereas constructing one thing you are pleased with, not tackling thorny historic or ethical realities. It is extra SimCity than Frostpunk.
All instructed, the sport’s inventive and technical presentation is top-notch. It pulls you into the setting, which is additional thematically bolstered with the assets and merchandise you collect and produce, in addition to a few of the new mechanics and the occasional story-based dialogue prompts. The aesthetic expertise is definitely one of many strongest components.
There are a number of different promoting factors, too. First, there are new mechanics, like a faith system, a extra sturdy analysis tree, and the return of ground-based navy forces to associate with the franchise’s normal gentle inclusion of naval battle. I wasn’t capable of have interaction with the military facet on this demo, however I did get to the touch on the faith system and the analysis tree.
Shortly into founding the settlement in your island, you possibly can construct a temple to one of many sport’s deities. Every deity gives bonuses that provide help to specialize your focus. For mine, I selected Ceres, the Roman goddess of agriculture and fertility. That gave me important bonuses for my farms. If I had chosen Poseidon as an alternative, my ships would have moved quicker, amongst different issues.
Samuel Axon
You may choose a Roman deity as a patron on your settlement.
Samuel Axon
Samuel Axon
The analysis tree branches off in a number of instructions, offering a variety of bonuses.
Samuel Axon
Ubisoft
Land-based warfare might be within the ultimate sport, however it wasn’t within the demo I performed.
Ubisoft
The analysis tree branches off in a number of instructions, offering a variety of bonuses.
Samuel Axon
Land-based warfare might be within the ultimate sport, however it wasn’t within the demo I performed.
Ubisoft
In comparison with technique video games that make faith a significant factor in how the sport is performed, this method wasn’t significantly sturdy or deep within the demo I performed, however as I alluded to above, it was a pleasant approach to reinforce the aesthetic and the themes within the sport. Plus, it provides you a approach to customise what you are constructing in a enjoyable manner.
The analysis tree sprawls out in a number of instructions, winding round on completely different tangents. In my time with it, it gave the impression to be composed largely of numerical bonuses to issues like yields or ship pace and wasn’t too centered on introducing completely new mechanics. It is a good inclusion when it comes to simply supplying you with extra customization and selection, however it’s under no circumstances a sport changer, and it does not signify a basically new method to the sport.
It is also price noting which you could now construct diagonal roads and place buildings diagonally on them, permitting you to free your self from the inflexible grid. That mentioned, I discovered that grids nonetheless appeared optimum usually, so this can be a perk for magnificence builders (which is completely legitimate!), however it will not typically sway people centered on effectivity.
Samuel Axon
You may place roads and buildings (like this farm) diagonally now. (Do not decide my constructing placement—I am nonetheless studying!)
Samuel Axon
Ubisoft
Within the ultimate sport, gamers will have the ability to select between settling Rome-themed Latium…
Ubisoft
Ubisoft
…or Nice Britain-themed Albion.
Ubisoft
Within the ultimate sport, gamers will have the ability to select between settling Rome-themed Latium…
Ubisoft
…or Nice Britain-themed Albion.
Ubisoft
There’s one different main characteristic I did not get to check out throughout my time with the sport. The builders say that gamers will have the ability to select to construct both in a Rome/Mediterranean-themed community of islands or a British frontier-themed space from the beginning. I used to be solely capable of strive the previous throughout this demo.
It’s nonetheless a bit arduous to get into
For the Anno video games to turn into as mainstream because the developer hopes, they’re going to need to turn into a lot simpler to study and get into. Anno 1800 made strides right here with its story-based tutorial, although that tutorial was additionally criticized for some pointless busywork and being a bit too concerned for current followers.
Sadly, I felt throughout my time with Anno 117 that the onboarding expertise was a step again from 1800. Proper off the bat, the tutorial instructed me to do one thing however skipped a vital step with no clarification, inflicting 5 minutes of confusion. As I progressed, story content material guided me additional together with targets, however key programs had been left unexplained. Since I performed 1800 a bit earlier than, I used to be capable of determine it out, however I nonetheless needed to ask for assist from a close-by developer to progress on two events. One other journalist sitting subsequent to me who had no prior expertise with the franchise appeared completely misplaced.
On the brilliant aspect, the sport advantages immensely from a fantastically thought-out consumer interface, which is ordered in a logical and intuitive method. It is significantly sturdy at giving the participant a way of the influence of the alternatives they’re about to make—for instance, by indicating with overlays on close by buildings how putting a constructing in a single spot could be extra advantageous than putting it in one other. To some extent, this makes up for the comparatively anemic tutorial, as many (however not all) of the sport’s most essential ideas are intuitively apparent from the consumer interface alone.
The UI does a superb job of letting you recognize what the results of your actions might be.
Credit score:
Samuel Axon
That is in stark distinction to a different latest big-budget, mainstream technique sport launch (Civilization VII), which provided sturdy onboarding tutorials but additionally had a consumer interface that at occasions failed fully to point to gamers what their decisions meant.
Anno 117‘s mechanics themselves are intuitive as soon as you have had the correct introduction, and I do not suppose the sport inherently must be troublesome to study. However the tutorial expertise wants to enhance to scale back that preliminary friction so new gamers do not bounce off shortly. Anno 1800 might have been too heavy-handed right here, however Anno 117 appears to overreact by going too far the opposite manner.
The launch is months away, although, so there’s time to enhance these items, and it would not take that a lot to take action. I am hopeful, anyway.
One thing for nearly all people
The Anno video games scratch an itch that no different video games do, and primarily based on a number of hours with a preview construct, Anno 117 looks like a promising entry in that distinctive custom.
Numbers-obsessed effectivity experts can go fairly deep with optimization to arrange the most effective financial powerhouses doable, however the sport’s programs are versatile sufficient to permit aesthetics-focused magnificence builders to get inventive and expressive as an alternative—nearly any mixture of these two approaches is viable, too.
The enchantment is elevated by visuals which can be positively a lower above the standard for technique, simulation, or builder video games, and the Historical Roman setting provides the sport’s technical artists ample house to create an immersive expertise.
Anno 117 does not appear to reinvent the expertise in comparison with 1800, however after the controversial makes an attempt that preceded each of those titles, that will not be a nasty factor. It is enjoyable when you get going—I discovered the minutes drifting away from me as I took within the sights and watched all the appropriate numbers tick up at a satisfying tempo due to my decisions.
The mixture of inventive metropolis constructing, financial simulation, and naval-based fight and exploration with sturdy visible presentation makes the Anno sequence’ particular sauce.
Credit score:
Ubisoft
I am not a part of the prevailing core viewers for this franchise, so it is arduous for me to foretell how they’re going to reply to it—there are a variety of finer particulars they’re going to be delicate to that I am not but. My guess, although, is that longtime followers will in all probability be proud of this one supplied it will get most of these issues proper, with the standard strategy-game sequel caveat that post-launch content material has made Anno 1800 far more sturdy than Anno 117 is more likely to be at launch. There’s promise right here for newcomers, however Ubisoft Mainz should hold engaged on that tutorial and onboarding expertise to actually break the dam the best way they hope to. That is actually my major concern about this title.
We’ll learn how that goes when the sport launches on Home windows, PlayStation 5, and Xbox Collection X|S someday later this yr. In some way, I intend to play extra of it when it releases to see if that is the primary Anno sport that turns into an obsession as an alternative of a passing curiosity.