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Hideo Kojima ‘Forgetting Game’ Idea Scrapped

Hideo Kojima 'Forgetting Game' Idea Scrapped


Abstract

  • Kojima initially had a “forgetting recreation” thought for Loss of life Stranding 2
  • The idea revolves round a mechanic the place lengthy breaks from the sport may trigger characters to lose skills and knowledge
  • This aligns with Kojima’s curiosity in difficult recreation mechanics

In Hideo Kojima’s most up-to-date episode of his KOJI10 podcast, the celebrated online game designer spoke about an intriguing idea that he initially had for the upcoming Loss of life Stranding 2: On The Seaside. He referred to the thought as a “forgetting recreation,” with the core idea revolving across the participant character regularly dropping very important data and talents if the participant takes prolonged breaks from taking part in the sport. For example, the character may neglect tips on how to use weapons and even their career. This loss would proceed till the character doubtlessly forgets tips on how to transfer altogether, necessitating a fast playthrough or risking important in-game setbacks.

This “forgetting recreation” thought aligns with a few of Kojima’s signature design parts. His video games typically function distinctive and typically difficult mechanics that require participant dedication and engagement. This new thought additionally explores themes like reminiscence and the way time passes, which have subtly appeared in his earlier video games. For example, the growing older sniper boss in Steel Gear Stable 3. Whereas Kojima has expressed uncertainty concerning the industrial viability of such a recreation, it displays his continued curiosity in exploring novel methods to work together with recreation methods and problem participant expectations.

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